My first shot at a mobile game. It was nothing crazy, but super fun to figure out how to build with SpriteKit on iOS. The mechanics were tap the left or right sides of the screen to fight gravity and bounce left or right. Don’t hit the ground, and dodge the falling obstacles.
The cool part about this project was the business model and concept. Cheese Moon was on a mission to help people. All revenue generated from ads was to be donated to charity, with a voting mechanic in the games main menu to determine which charity would be donated to that month. The idea was for people to help others, while having some fun and passing time.